Monthly Archives: June 2020

Introducing REFDoor

I had several sources of inspiration when working on Darkness 2.0’s simple “DRS” scripting language, from some specific dialects of BASIC to good old MS-DOS Batch. In the end, it most closely resembles a combination of the Exitilus Quest Scripting language (EQS) and RTSoft‘s “REF” scripting language. Syntax aside, REF was definitely the bigger influence… Read More »